VTKFIG
0.20.20181114
Easy VTK based in situ visualization
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Add frame to be handeled by thread. Definition at line 161 of file vtkfigMainThread-2018-01-26-2205.cxx. 188 SendCommand(frame->number_in_frame_list, "AddFrame", Communicator::Command::MainThreadAddFrame);
void Start() Spawn parallel thread for rendering or communication. Definition: vtkfigMainThread-2018-01-26-2205.cxx:941 static void PrepareCommunicatorThread(MainThread *) Prepare comm thread before start. Definition: vtkfigMainThread-2018-01-26-2205.cxx:958 static void PrepareRenderThread(MainThread *) Prepare render thread before start. Definition: vtkfigMainThread-2018-01-26-2205.cxx:902 bool try_running_multithreaded Toggle multithreaded/single (at startup) Definition: vtkfigMainThread.h:119 void SendCommand(int iframe, const std::string from, Communicator::Command cmd) Communication with render thread. Definition: vtkfigMainThread-2018-01-26-2205.cxx:223 std::map< int, Frame * > framemap Map of all frames handeled by thread. Definition: vtkfigMainThread.h:74 static void CommunicatorThreadCallback(MainThread *) Callback function for communicator thread if multithreading is off. Definition: vtkfigMainThread-2018-01-26-2205.cxx:964 ![]() |